Game List
1942
"1942" is a vertically-scrolling shoot-em-up set in the Pacific theater during World War II, in which the goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane, the "Super Ace" and has to shoot down waves of enemy planes while avoiding incoming enemy fire and performing a limited number of rolls to evade enemy planes and shots. During the game, waves of red enemy planes periodically appear. If the player manages to destroy a red wave, a power-up will be dropped and can be picked up to win either increased power (doubling the player's guns from two to four), a smart bomb that destroys all on-screen enemy planes the instant it's collected, two wingmen planes that flank the plane and increase firepower, or simply extra points. At the end of each stage, the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order.
1943 : The Battle Of Midway
Set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American aircraft carrier, pursue all Japanese air and sea forces, fly through the 16 levels of play, make their way and destroy the Japanese battleship Yamato. 11 levels consist of an air-to-sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese bombers and a mother bomber that needs to be destroyed. As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks and one for special actions that executes either a loop or one of three special attacks that damage the plane. Unlike in 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapon that replaces the default twin gun.

1945k III
1945kIII is a scrolling shooter arcade video game. It was developed and published by the Korean developer Oriental Software in 2000. In this game, the player controls a fighter and has to shoot as many enemy fighters as possible while the stage is moving forward. There are many bonuses and new weapons available. The gameplay is reminiscent of several 1980s scrolling shooter arcade video games, and is therefore considered a retro game.
Ali Baba And 40 Thieves
Ali Baba and 40 Thieves is an arcade game in which the player must utilize a four-way joystick to take control of the eponymous Ali Baba who must fend off and kill the forty thieves as they try to steal his money; at the start of the game, Ali Baba goes into the room at the top of the screen as that text "Open Sesame" appears above him, grabs the seven bags of money and takes them down to the room at the bottom of the screen. He will now have to hit each of the forty thieves as they enter the room - but if one of them should make it to the room at the bottom of the screen he will pick up one of the seven bags of money then try to take it back up to the room at the top of the screen. If the thieves take all seven of the money bags up to the top of the screen, it will cost Ali Baba a life; but, if he "hits" all forty thieves without this happening (except the large and invulnerable red one), he will proceed to the next level.
Arabian
You'll have 1001 hours of fun with the ARABIAN upright game! You are the adventurous Arabian prince, and your goal is to rescue the princess from her palace. Use the joystick control and the KICK button to move through perilous passages. Sail the seas, crawl in caves, and fly magic carpets - you'll be challenged by 4 increasingly hard waves of play! Score points on the way for picking up the letters in A-R-A-B-I-A-N, and get a bonus if you pick them up in order! Arabian is a 'video book' with a happy ending! The attract mode introduces the story, and animated storybook 'pages' let you experience the Arabian Prince's adventures. Use the 8-position joystick to jump, super-jump, walk, crawl, or climb in all directions. Tap either KICK button (are you right- or left-handed?) to kick your enemies out of the way. The player controls a young Arabian Prince who must rescue his Princess from the castle tower where she is being held prisoner. Evil Genies in brass jugs, swooping Rocs, and purple ghostly creatures called Oscars will try to stop him along the way. The Prince scores points for kicking Oscars or Rocs, picking up lettered jugs, or spelling A-R-A-B-I-A-N. The Prince loses a life when he's hit by a smokeball, falls off a ledge, flying carpet or vine, or gets caught (touched) by a Genie, Oscar, or Roc. The Prince must successfully complete 4 levels to rescue the Princess (4 levels or 'pages' equals 1 section). Each level is introduced with the turning of a page, which shows a distant view of the upcoming playfield. Each playfield has 7 lettered jugs that must be picked up before the player can advance to the next level, but he must avoid or KICK evil Genies, Oscars, and Rocs that will try to stop him.

Arbalester
A vertically scrolling shoot'em up game.
Arkanoid
The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.
Bagman
The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.
Bomb Jack Twin
Bomb Jack Twin is a direct sequel to the 1984 original and retains the same platform-based collect-the-bombs gameplay of its predecessor. Changes over the original game include a slightly faster playing tempo and the option for simultaneous two-player action. As with the prequel, extra points and bonuses can be earned by collecting bonus coins and bombs with their fuses still lit. Bomb Jack Twin also retains the 'Powerball' feature of its predecessor which, when collected, freezes the level's enemies for several seconds, allowing them to be destroyed. The way the sequel's levels are structured differs significantly from the original game. In "Bomb Jack", each screen was simply numbered sequentially and the background picture changed on every screen, but the stages in "Bomb Jack Twin" are grouped into 'rounds', each consisting of three screen layouts but retaining a single background picture for the duration of that round. Another new addition is the bonus screen. This appears every couple of rounds and players must try to collect all bombs on the screen within a tight time limit to earn extra bonus points. There are no enemies on the bonus screens and the background is plain black. As with the first game, "Bomb Jack Twin" takes place in different locations throughout the world. A map screen is displayed before the start of each new round showing the next location. The available locations are: Germany, Thailand, Nevada, Japan, England, Hong Kong and China.

Bomb Jack
Bomb Jack is a fast-moving platform game in which the aim is to collect all of the bombs on each level before progressing to the next. A variety of constantly spawning mechanical enemies patrol the platforms and airspace so the longer a player takes to collect all of the bombs, the more difficult progress becomes. Extra point bonuses are awarded for collecting bombs with their fuses lit. Only one bomb at any time has a lit fuse, and collecting twenty or more of these lit bombs on any given level will earn the player points bonus (see TIPS AND TRICKS for details). Jack is pursued around each level by the spawning enemies and when he gets killed, he drops down to the nearest platform, always landing on his head. A 'Powerball' appears at semi-regular intervals and moves diagonally around the screen. If the player manages to grab this, all of the level's monsters are frozen for several seconds and can then be killed by having Jack fly into them (similar to the 'Powerpill' feature in "Pac-Man"). Collecting the Bonus 'B' symbols will increase the amount of points awarded for collecting bombs with their fuses lit. Picking up an 'Extra' symbol awards the player with an additional life, while catching the 'Special' symbol will give the player an extra credit. Each of Bomb Jack's levels feature one of five different background pictures, some of which represent famous historical landmarks. They are: the Sphinx in Egypt, the Acropolis in Greece, Castle Neuschwanstein in Bavaria, skyscrapers and a cityscape by night. While the backgrounds themselves are repeated as the game progresses, the platform layouts for each level are completely different. At least until level 18, after which the levels are repeated. The basic play mechanic of collecting objects to clear a level, as well as the powerball feature, is hugely reminiscent of Namco's seminal "Pac-Man".

Boomer Rang'r
The player controls Whirley, a caveman armed with a boomerang whose quest it is to find a lost treasure in that prehistoric land. As he searches for the lost treasure, he must fight off enemy cavemen armed with clubs, dinosaurs and other prehistoric monsters. He must also look out for vultures who drop rocks. Whirley can also mount a dinosaur and ride it after he kills the caveman who is riding it, and whenever he is riding a dinosaur, he can have the dinosaur breathe fire for a weapon.
BurgerTime
A platform game in which one or two players take on the role of burger chef 'Peter Pepper'. The chef must create a set number of burgers per level by collecting the separate ingredients needed to make each one (two pieces of bun, the burger itself and/or a garnish, such as lettuce or cheese). Each screen is made up of platforms joined by connecting ladders. At the bottom of the screen are a number of empty plates while the burger ingredients lay across the platforms directly above the plates. The chef must walk across the entire width of the ingredients to make them drop to the platform below. A burger is only completed once all of its ingredients have been dropped onto the corresponding plate at the bottom of the screen. The chef's efforts are hampered by the rogue ingredients that are constantly chasing him. They are called 'Mr. Hot Dog', 'Mr. Egg' and 'Mr. Pickle'. Any contact with them results in the loss of a life. The chef can temporarily freeze the enemies by throwing pepper at them. He only carries a limited amount of pepper but this can be replenished by collecting the bonus food items that randomly appear (ice cream cones, coffee, and fries). In addition to the pepper, any enemies located on a platform below the chef can be killed by dropping an available burger ingredient on top of them. .

Caliber 50
Caliber Fifty is a multi-directional scrolling shoot-em-up for one or two players taking on the roles of captured US pilots who have been taken prisoner during the Vietnam war in 1972. The pilots must escape the prison compound by battling enemy soldiers and vehicles, including tanks planes and helicopters. The game is very similar in play to SNK's Ikari and Heavy Barrel games, with players able to fully rotate their on-screen characters to fire and move in all directions. Players are initially armed with a machine gun and limited number of grenades but power-ups - including a rocket launcher, a flamethrower and grenades - can be found in the destructible wooden crates that litter the stages. Enemy vehicles such as a plane can also be commandeered and the stages take place both above ground in the Vietnamese jungles and below ground in hidden tunnels. Caliber Fifty is a quite short but very challenging game, with constantly spawning enemies attacking from all sides.
Cavelon
In this horizontally-scrolling maze game, You the heroic knight must reach the top floor of Castle Cavelon, rescue a fair maiden and do battle with the Black Wizard! Armed with bow and arrow and a magic sword, you must avoid or kill the castle security guards while collecting the 8 pieces of the exit door that are scattered around the corridors, in order to proceed to the next floor.
Chequered Flag
Chequered Flag is an overhead-view racing game featuring rotational sprite scaling. The player races over a series of twisting courses, trying to reach the finish line before the timer expires. The game includes a Pit-stop facility, a feature that had appeared a year earlier in Taito's "Continental Circus". Should the player's car sustain too much damage, a pit-stop must be made to implement repairs. A 'damage meter' at the bottom of the screen shows the severity of the damage; highlighting what car components are in need of repair; Engine, Front Tires, Rear Tires and Brakes.
Chopper I
Pilot a helicopter in this vertically scrolling shooter from SNK.
Circus Charlie
Circus Charlie is a single-player abstract platform game in which the player must guide the eponymous Charlie through six different circus events. Bonus points can be won by finishing a level as quickly as possible, with further points awarded for collecting any of the money bags that occasionally appear. Finally, additional bonus points are awarded for completing a level without losing a life. The game is over when all Circus Charlies are lost. The six different events are: Ride a lion and jump through fiery hoops and over blazing pots. Jump over monkeys while walking a tightrope. Bounce on trampolines, avoid fire breathers and sword jugglers. Jump on giant, rolling beach balls. Ride a horse while avoiding obstacles. Trapeze.
City Bomber
City Bomber is a high speed overhead-view vertically scrolling driving game where you attempt to catch criminals.
Commando
Commando is a vertically scrolling shoot'em up in which the player takes on the role of a highly trained commando soldier called "Super Joe", who starts the game by being dropped off in a jungle by a helicopter. Joe's mission is to rescue captives and destroy the enemy bases and strongholds that appear at the end of each level, killing as many enemy soldiers as possible in the process. The end-of-level strongholds see waves of enemy soldiers ordered to attack by a cowardly officer, who immediately runs away. Shooting the fleeing officer earns the player bonus points. Along the way, players can attempt to free prisoners-of-war by shooting their enemy guard escorts as they are transported across the screen. Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels.
Congo Bongo
Congo Bongo is an isometric platform game and is Sega's take on Nintendo's legendary "Donkey Kong". The game begins with an animated cut-scene showing Bongo the gorilla as approaches the campsite of a sleeping safari hunter and
Contra
In 2631, a meteorite strikes the Galuga archipelago near New Zealand, carrying with it a dormant alien being. Two years later, a terrorist organization calling themselves Red Falcon takes over the island as part of their plot to invade the Earth. Bill Rizer and Lance Bean, of the Contra unit, are sent to the Oceania island to stop the evil threat. 'Contra' is a hectic one or two player platform shoot-em-up featuring 10 stages. In addition to the standard side-view levels, there are also "3D maze" stages in which the player must proceed through a series of corridors inside an enemy base, destroying various sensors, in order to reach the core of the base. Each player's character is equipped with a semi-automatic machine gun with an unlimited amount of ammunition and can jump, move and fire in all eight cardinal directions. Players can also move and jump simultaneously while firing. Co-ordination of the character's movement is essential as a single hit from any enemy, bullet, or other hazard will instantly kill the player's character and also eliminate the current weapon from the player's inventory.

Crazy Rally
A vertically scrolling driving game.
Crush Roller
Crush Roller is a maze game in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage. Two fish one yellow, the other light blue emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses a life. The player may use two "rollers" to attack the fish. The rollers are located on two overpasses, one vertical in its orientation, the other horizontal. To use a roller, the player positions the paintbrush on the forward end of the roller, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points. A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared.

Dig Dug II
For this sequel to the 1982 classic, "Dig Dug", Namco changed the game's perspective from a cutaway side-on viewpoint to an overhead one. The action now takes place on a series of small islands, the gameplay itself retains much from its predecessor, with Dig Dug still being chased by the 'Pookas' (round, goggle-wearing red enemies) and the 'Fygers' (green, fire-breathing dragons). As with the first game, Dig Dug is still armed with a pump that allows him to inflate and burst the enemies. For the sequel, however, he is also armed with a jackhammer. This can be used at the round ground-pegs scattered around each island to create and connect up fault lines in the ground. If both ends of a system of faults reaches the water, the ground surrounded by them will sink into the ocean killing all creatures on it, including Dig Dug himself if he is standing on the destroyed section of land.
Dock Man
Catch the falling luggage and throw it up onto the ship. After that, catch the falling boxes of dynamite for points. The game then repeats the levels with the action becoming faster.
DonPachi
An excellent vertically scrolling shoot'em up. The player assumes the role of a pilot who is sent by their squadron to fight their former allies until one side destroys the other, all of which is a part of a mission to strengthen the military power that controls each side. The player flies their selected fighter over 5 areas of various terrain, encountering a number of land, sea and air enemies. The player's ship has two modes of fire: by tapping the fire button, shots are fired; holding it down produces a concentrated vertical beam, but also reduces the ship's speed. The player can choose one of 3 aircraft at the start of the game, or upon continuing: Type A: A red (or yellow/orange, for player two) fighter, which fires a narrow stream of shots Type B: A green (or purple, for player two) helicopter, which fires its main guns forward, but has side guns that rotate in the direction of movement Type C: A blue (or black, for player two) fighter, which fires a wide, three-way spread of shots

Donkey Kong 3
Stanley is a bugman. Donkey Kong has taken refuge in his greenhouse and it is now up to Stanley to stop the ape from stirring up any more insects that will soon destroy his flowers. Stanley saves the flowers by spraying bug spray on Donkey Kong.
Donkey Kong Junior
Fate has turned the tables on the inimitable Donkey Kong. After Mario saved the Beautiful Girl from the lustful clutches of Donkey Kong, he led the brokenhearted ape into captivity, locking him behind steel bars, never again to strut his stuff before the fair maidens of the world. As the frustration of confinement enrages Donkey Kong, Mario complacently stands guard over the cell, holding the sought after key to freedom. But wait! Unbeknownst to Little Mario, Donkey Kong has produced an offspring - Donkey Kong Junior! A death-defying little monkey, shrewd and cunning, who resists all enemies to rescue Papa Donkey Kong. As Mario's brigade of snapping jaws, ape-eating birds and energy pods launch their offensive, Junior bombards them with a fusillade of Fruit Bombs that aim to annihilate his every foe.
Donkey Kong
EVERYONE'S GOING APE OVER DONKEY KONG! "HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT" Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously rescued. "But, wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment" Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles - fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. Amidst me beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way. As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to hit mortal doom. Leaving little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH.” So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong.

Dorodon
Originally an arcade game, DoRoDon is a puzzle game where the player must navigate throughout a playing field eradicating enemies and flipping gates.
Downtown
Overhead beat'em up. Save the city from the evil criminals and their morbidly obese enforcers!
Dr. Micro
An early platform game in which the player must defeat a mad scientist, avoiding and destroying his evil creations in the process. The game consists of 3 single-screen levels: On the first the player must move from the left to the right of the screen, dropping down onto constantly moving metal pillars and shooting the enemies. On the second level, the player must steer a floating ball around the screen, killing as many enemies as possible. Once enough enemies have been killed, an exit will open which the player must enter. The floating ball gradually diminishes and the player will have to drop to the bottom of the screen several times to get a replacement ball. The final screen takes place on the scientist's production line; with machinery that must be carefully negotiated. Two large robots bar the route to the scientist and must be destroyed before the scientist can be reached.
ESP Ra.De.
ESP Ra.De. is a 1998 arcade game developed by Cave and published by Atlus. It is the first non-DonPachi game released by Cave. ESP Ra.De. received spiritual prequels in the form of the Espgaluda series; however, ESP Ra.De. is related to the Espgaluda series only by shared name and programmer Tsuneki Ikeda. By 2018, Tokyo has reached its maximum extension, therefore falling prey of common problems such as overpopulation and criminality. For this reason, an artificial island, aptly named Tokyo-2, is created just offshore, thanks to the support of the shady "Yaksa" corporation, led by elusive billionaire Garra Ono, whose ties with the modern incarnation of Yakuza have not been proven. Another source of instability is given by the rising number of humans exhibiting extrasensory perception, the so-called ESPers, who are constantly hunted down by the Japanese Police Force. Unknown to everyone, Garra herself is an extremely powerful ESPer, bent on using her influence over the government and military to replace every living being in the city with clones (disturbingly enough, these ESPers take the form of a 10 years old girl, named "Alice" and implied to originate from Garra's own DNA). Just as her plans begin to unfold, three children are forced to take action, each one for his or her own personal motives. The story takes place in December, during a 24-hour arc; each character has a specific stage which initiates his or her storyline, culminating with the final encounter.

Equites
Equites is an old vertical scrolling shoot'em up. Transform from ground mecha to jet and back again in this 1984 shooter from Alpha Denshi.
Evil Stone
Evil Stone is a vertically scrolling beat'em up / platform game.
Eyes
The player controls a hat-wearing eyeball in a maze. As in Pac-Man, the goal is to collect all of the dots to advance to next level, but in Eyes you shoot the dots rather than eat them. Computer-controlled eyes chase and shoot at the player. Shooting a computer eye gives points and removes it from the level, but it will reappear a short time later. Being shot by a computer eye is fatal. As the game progresses, more computer eyes are added to levels and they take less time to shoot at the player. They also move faster.
Faster, Harder, More Challenging Q*bert
This game is an unreleased prototype, never went into production, and no dedicated cabinets are known to exist. A Votrax SC-01 speech synthesis chip is used to generate the incoherent speech of Q?bert swearing, Slick and Sam (high pitch) and Wrong Way and Ugg (low pitch). The only true speech ever generated is 'Hello, I'm turned on' when the game is first powered up and 'Bye Bye' after entering your initials at the end of a game.
Frogger
Frogger is a one or two-player game in which players must overcome a number of hazards to safely guide the green amphibian from the bottom of the screen to one of five home bases situated at the top of the screen. A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes.
Front Line
Front Line is Taito America Corporation's action war game. Traveling through enemy territory the player must accomplish the ultimate mission or meet a violent end: capture the enemy fort and win total victory. The journey begins slowly with the player armed with a gun (special Gun Control) and hand grenades. Quickly he becomes a target for enemy soldiers who also have guns and grenades. Moving faster, he races past trees that hide the enemy who now unleash an ambush barrage of bullets and bombs. Even the ground he races over has been booby-trapped with land mines.
Galaga '88
Galaga '88 is an updated version of the old favorite, "Galaga", with more invaders and more player firepower. Galaga '88 gives players a chance to once again repel the invaders from the Galagan Kingdom. One or two players can try their hand at fighting the invaders. This time the Galagans have four more allies, each with unique weapons and defenses that a player must overcome. By destroying special enemies or obstacles the player can get 'items'. When a player has two items, they can warp to another dimension to confront more Galagan ships with new strategies. In the Challenging Stages (labelled in this game as 'That's Galactic Dancin'), the player shoots down as many invaders as possible as the Galagans dance to a waltz, tango, march or jazz tune. The player selects single or dual ship power. The objective is to destroy all the Galagan foes in each of the 29 sectors of the galaxy, with each sector more difficult than the last. Unique Features: More opponents. In addition to Boss, Goei and Zako, the original Galagan crew, Don, Nin, Ban, and Gan have been added. Each of the Galagans has a unique way of challenging the players. Different types of ships. Players can choose single or dual ships (if the game option is set for dual and single). When the player retrieves a dual ship from the Boss's tractor beam, it turns into a triple ship with ten times the power of a single ship. Challenging Stages. In the 'That's Galactic Dancin' stages, the Galagan invaders dance to a waltz, tango, Sousa march or jazz tune, while the player shoots down Galagans to earn bonus points. Warping to a new dimension. By destroying particular enemies or obstacles and capturing two of their items, the player can warp to the next dimension. Player challenge. Each dimension has different mix of Galagans with different strategies to be overcome. Win back captured ships. The player can win back ships captured in the Boss Galaga's tractor beam. When the player destroys the Boss, the ships are released. If the player retrieves them, the ships become dual ships if they were single and triple if they were dual. High Score Mode. Upon completing a game, a player can enter his initials if they are among the top eight scorers on the game.

Galaga
Galaga is a single-screen shoot-em-up in which the player controls a 'Fighter' spaceship and must defend the home planet against the on-coming hordes of alien invaders called "Galagans". The Fighter can only move left and right along the bottom of the screen. Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player's Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed.
Galaxian
Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave.
Gang Busters
Collect criminals while gunning down hundreds of others in this shooter from Konami.
Gaplus
Gaplus is the third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid.
Gorf
The player's goal is to defeat the Gorfian Empire and safeguard the future of mankind. Gorf is a single screen shoot-em-up in the classic "Space Invaders" mould, the prime difference being that Gorf offers five distinct levels of shooting action. The levels are as follows: Mission 1 - Astro Battles: The first mission is more or less a straight clone of "Space Invaders", set against a sky-blue background. The player is protected by a glittering parabolic force field, which is gradually worn away by enemy projectiles. The force field also works in BOTH directions, and therefore must momentarily deactivate in order for the player's ship to fire out. To advance to the next mission, the player must destroy all the invaders. Mission 2 - Laser Attack: The other missions are all set in space. In this mission, the player is faced with two formations each made up of five enemies. The formations are cross-shaped, and at the bottom of each formation is a single laser gun. The laser guns fire a long, dangerous yellow beam at regular intervals. At the same time, the other enemies may break formation and attempt to dive-bomb the player. Destroying a laser gun causes the corresponding formation to break apart. To advance to the next mission, the player must destroy all the enemies. Mission 3 - Galaxians: This mission is a clone of "Galaxian". The player is faced with a swarm of galaxians, which continually dive-bomb and shower the player with deadly projectiles. To advance to the next mission, the player must destroy all the galaxians. Mission 4 - Space Warp: A wormhole is situated in the middle of the screen out of which enemies ships emerge, one at a time, and spiral outward at increasing speed; whilst growing larger and flinging fireballs at the player. The Space Warp level would have an influence on Konami's superb "Gyruss", released two years later. To advance to the next mission, the player must survive a number of these enemies. Mission 5, Flag Ship: The final mission is a one-on-one confrontation with the alien Flag Ship itself. The Flag Ship is one of the earliest examples of the 'boss' enemy in mainstream video games. It is equipped with its own force field, through which the player must blast in order to get a clean shot on the ship. It is also armed with a powerful fireball weapon. The player's weapon has a minor effect on the Flag Ship's hull, and can only blast off tiny pieces of it. This adds to the player's problems, as stray pieces of hull can destroy their ship. These pieces can be destroyed with a single shot. The only way to destroy the Flag Ship is to hit the glowing reactor at the heart of the ship, either by first blasting away the hull to expose it, or by managing to fire a shot directly into the tiny vent that leads to the reactor. Each time the Flag Ship is destroyed, the player advances in rank. Initially, the player begins with the rank of Space Cadet, before moving on to Space Captain, Space Colonel, Space General, Space Warrior, and finally Space Avenger. The player's spaceship is equipped with a Quark Laser which allows the player to cancel a poorly aimed shot and fire another shot.

Guerrilla War
The country is struggling under the cruel domination of its evil King. The rebel guerilla leader and his comrades attempt to secretly land on shore. The King's military is waiting for them, however, and the players must fight their way inland to reach and destroy the King's palace stronghold. In this, the pseudo-sequel to SNK's own superb "Ikari Warriors" (released two years earlier), players must once again shoot their way through a number of vertically scrolling levels, all packed with large numbers of enemy soldiers, gun emplacements and vehicles. Each level also contains a number of captured prisoners tied to wooden stakes, and these can be rescued for extra points. The players' weapons have only a limited amount of ammunition and additional ammo/grenades must be picked up along the way. A number of gun upgrades can also be found. At various points in the game, players can also enter unoccupied enemy tanks, which provide increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode - this is proceeded by a warning flash to allow the player to exit the tank before the explosion occurs. Should the player be caught inside or near the tank when it explodes, a life is lost. As with "Ikari Warriors", Guerrilla War features full 360 degree gameplay with attacking troops appearing from all directions. The players' on-screen counterparts are able to rotate themselves accordingly.

Gunbarich
Shoot back the enemy bullets! The breakout-like shooter with a variety of items and gimmicks! GUNBARICH is a breakout-like shooter game that first appeared in arcades in 2001. Control the flipper and shoot the pink ball = puck to break all the blocks to clear the stage. You can set the difficulty level, life, number of continues, controls, screen orientation, item dropping speed, enemy bullet speed, and more. In addition, now we have online rankings! Be the world's best GUNBARICH!
Gundhara
A two players vertical top-view shoot em up. In a near future a group of children disappeared from a town, a secret investigator woman named 'Sarah' entered secretly into the hideout of the kidnappers, to find the reasons, children were brainwashing. It was preparation for a World War III, commanded by a tyrant transhumanist to rule the world. The government opened a emergency meeting to chose two of their best soldiers, to stop this evil plan and rescue all the hostages children's. The players choose one of two soldiers 'Jerry Scott' from USA and 'Jinn Ayakawa' from Japan and must rescue all childrens on each level, while defeat all the enemies on the way using a variety of weapons, such as the Vulcan a shotgun a laser and a bazooka also a fire may obtained by collecting items.
Guzzler
Each level is a maze of varying openness. Monsters spawn from colorful fires that must be extinguished to complete the level. The character can attack with three blasts of liquid before becoming empty. With each blast of liquid, the character moves faster and gets closer to being an empty outline with pink shoes. When empty the character is a shell of a sprite, but can move more quickly. Liquid is replenished by drinking (guzzling) from puddles. Occasionally, an alcoholic beverage will appear in the center of the screen. If the player picks up this beverage, liquid supply fills to maximum and the fires temporarily freeze.
Gyruss
Gyruss is a single-player shoot-em-up in which the purpose is to fly through the solar system, destroying waves of alien attackers, before finally reaching Earth. Planets that must be passed before Earth is reached are Neptune, Uranus, Saturn, Jupiter, and Mars. It only takes two warps to reach Neptune, but all of the others, including Earth, take three warps to get to. Each time the player reaches a planet, they will be faced with a 'Chance Stage', a bonus stage in which players try to destroy as many aliens as possible to accrue points. After reaching Earth, there is a Chance Stage, followed by a very fast '3 Warps to Neptune' stage. After this, the levels and the background music start over. Gyruss' superb gameplay, in which the player ship rotates around the edges of the screen and fires 'inwards', is heavily influenced by Atari's 1981 classic, "Tempest". While the design of the alien ships themselves is similar to those of Namco's also-legendary "Galaga" series.
Heavy Barrel
Heavy Barrel is a 1987 overhead run and gun arcade game by Data East. Terrorists have seized the underground control complex of a nuclear missile site, and it is up to the player to infiltrate the base and kill the enemy leader. Players begin armed with a laser gun with unlimited ammunition and a limited supply of grenades. Improved weapons and grenade powerups are made available within the game, either in plain sight or within crates that must be unlocked using keys. Additionally, crates may contain orbs or one of the six pieces of the Heavy Barrel superweapon. Like SNK's Ikari Warriors, the original arcade version featured 8-way rotary joysticks. The name of the game is from an in-game weapon. The Heavy Barrel is found in six pieces and is an energy cannon capable of destroying any enemy in the game with a single shot (except the final enemy, and possibly one other boss that may have required two shots). The weapon has a wide arc of fire and can be fired as fast as the player's trigger finger permits, but after thirty seconds its use is exhausted, at which point the bearer reverts to his previous weaponry. Best used to get past tough bosses, the weapon could be built several times in a single game (probably three or four times). In a two-player game, whoever collects the sixth piece is equipped with the Heavy Barrel.

Ikari Warriors
Ikari Warriors is a vertically-scrolling run 'n' gun shoot-em-up in which one or two players take on the roles of two bandana-wearing musclebound soldiers as they engage in jungle warfare, fighting over land and water to reach the village of Ikari. Players can rotate their guns through 360 degrees, allowing them to fire and move in all directions. Standing between the soldiers and their destination is a multitude of enemy soldiers, tanks, helicopters and reinforced bunkers. The enemy soldiers utilise a number of different weapons, including machine-guns, grenades, super grenades and flame-throwers. The game's standard enemy troops wear blue uniforms, but there are also enemies in red uniforms that when killed, often drop power-ups that either give players more ammunition, increase the power of bullets and grenades or even kill all enemies on the screen. The players' munitions are limited in number so additional ammo and grenades must to be picked up along the way. While most of the action takes place on foot, unoccupied enemy tanks can be found that can be entered and driven. Tanks offer increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode, this is proceeded by a warning flash to allow the player to exit the tank before the explosion. Should the player be caught inside when the tank explodes, a life is lost. Tanks also have a limited amount of fuel but extra fuel can be found to replenish it. Another obstacle that players need to be wary of, whether on foot or in a tank, are hidden land-mines. These cannot initially be seen put will appear and flash as the player approaches. These cannot be destroyed and contact with them results in an instant death. Unlike most arcade games, Ikari Warriors is not separated into different stages; the game takes place over one huge, scrolling stage. Ikari Warriors does have a continue feature, but it's only possible to continue from where the last game ended by first holding down the FIRE button, then pressing the start button. Simply pressing the start button restarts the game from the very beginning.

Intrepid
Intrepid © 1983 Nova Games. Intrepid is a game in which the player must use a 4-way joystick to take up control of a secret agent Intrepid whose objective is to enter an embassy, find and retrieve a secret plan, then escape as fast as he can. There are eight items that Spy 001 must find by looking around the rooms these doors lead to which are all worth 300 points when collected: a key (which unlocks the locked door on the fourth floor), a combination (which is needed to open the locked safe), an ID card (which allows Spy 001 to bypass the embassy's security systems without electrocution), a disguise (this allows Spy 001 to bypass the sentry, without getting recognized), an umbrella (which allows Spy 001 to jump off the embassy roof without falling to his death), a wrench (which is to sabotage the elevator, and trap the guards at the bottom of its shaft), a map (which shows the locations of the remaining items) and a pair of running shoes (which allow Spy 001 to move faster). If Spy 001 should fall down the elevator shaft, get caught by the guards, or get recognized by the sentry at the safe, he'll lose a life. If he should jump off the roof before he's opened the safe (but after he's sabotaged the elevator), it is physically impossible for him to reenter the embassy. Should this happen, the bonus timer shall immediately decrease to 0 and cost him a life. Once Spy 001 accomplishes his mission, he'll proceed to his next mission which has more guards.

Jackal
Jackal is an overhead view jeep game for up to 2 players. The controller moves in four directions, button A fires your grenades (upgradeable to bazooka) and button B your machine gun which ALWAYS fires to the top of the screen. Your mission is to locate facilities where soldiers are being held prisoner, rescue as many as possible, and escort them to a safe landing zone where they will be air transported away. After that, you'll need to fight a boss battle against the enemy to progress.
Jolly Jogger
It's a nice day to go jogging, and you feel like covering the whole city. So what could go wrong? Oh yeah, three bullies out to beat you up. Thankfully some blocks have things that scare them and allow you to knock them out.
Journey
The Play mode begins when either the 1-PLAYER or the 2-PLAYER START button is pressed. The Play mode ends when all of your performers have been eliminated. When this happens, GAME OVER is written across the center of the monitor screen. ON THE SCREEN: The game is made up of groups of 5 sequences for each rack. When play begins, all the performers run onto the screen and jump aboard their transport ship, the Scarab. The Scarab then lifts off and heads for a point in space that is at the center of a grouping of five planets. (The song that is played in the background during this scene is 'Lights'.) Each group member's instrument is on a different planet. At the beginning of each sequence, when a 2-PLAYER game has been selected, the game tells which player is up.
Joust 2: Survival of the Fittest
Joust 2 - Survival of the Fittest © 1986 Williams Electronics, Incorporated. On the planet of the floating cliffs, society calls upon its wing-mounted Gladiators to solve conflicts. You, the Gladiator, must enter the fray, participating in a challenge of honor, a Joust... where only the fittest survive! The legend of "Joust" continues in Joust 2. Players must solve the puzzle of what strategy will be most effective in dealing with the buzzards and other winged enemies on each of Joust 2's 35 different backgrounds. The object of Joust 2 is to defeat all winged enemies by colliding with them. To survive a collision (joust), the Gladiator's lance must be higher.
Jr. Pac-Man
One of many sequels to the legendary "Pac-Man", Jr. Pac-Man features the character of Pac-Man's son. For the first time in the series' history, side-scrolling mazes were introduced, with each maze being two screens wide. This time, the mazes have no exit tunnels through which players can make an escape. The bonus items that appear move around the maze and are now something of a mixed blessing, as not only will they destroy any Power Pills they come across, but they will also turn any normal dots they pass over into large dots that slow the player's movements considerably, but are worth more points than normal dots if eaten by the player. Any mutated dots in the maze will disappear if the player loses a life. The Pac character is once again pursued by four ghosts (Blinky, Pinky, Inky and Tim) in his quest to eat all of the dots in each maze. And, as before, numerous Power Pills litter the mazes that, when eaten, allow Jr. to eat the pursuing ghosts. As with previous "Pac-Man" games, intermissions are featured between certain levels. Jr. Pac-Man's intermissions are episodic in nature, like those found in "Ms. Pac-Man". Jr. Pac-Man's story tells of the blossoming love between Jr. Pac-Man and a small ghost named Yum-Yum.

Jump Coaster
You control a caped man who attempts to rescue his girlfriend while attempting to avoid monkeys on roller coasters. Two scenes make up one round . Pick up all gold bags in both scenes and your off to the next round.
Jumping Cross
A motocross racing game.
Jumping Jack
Jump from one place to another. Avoid hitting obstacles. Gather bonus items for points.
Juno First
Juno First a vertically-scrolling shoot-em-up viewed from a third-person perspective in which players must destroy waves of attacking aliens. Unlike other shooters of the time, the game's enemies don't line up in a gallery formation but instead move freely around the screen. Because of this, the player's ship can move both forwards and backwards (in addition to left and right). As well as the attacking aliens a spherical 'space capsule' occasionally appears on-screen and if shot, it releases an enemy astronaut that can then be captured. This must be done within a set time, however, with the screen having a red tint for the period in which rescue is possible. During the capture phase, every enemy the player shoots is worth an additional 200 points. As a last resort players also have the option to 'warp' to another random part of the play area. This is highly risky as it may place the player's ship in a position more dangerous than the one it left. Players are allowed three warps per level. Starting formations vary from stage to stage and the aliens mutate into more dangerous forms the longer they survive. To complete a level all aliens must be destroyed.

Kangaroo
A platform game in which the player controls a mother Kangaroo who must climb through the treetops trying to rescue her captured son. Numerous monkeys, the kidnappers of her child, roam the levels set on stopping the player's progress. The monkeys constantly throw apples at the Kangaroo which must either be avoided (either by ducking or jumping, depending on the height of the approaching apple), or punched away, the latter of which allows the Kangaroo to punch the apple back towards the attacking monkey. If the player stalls for too long or does not punch either an apple or a monkey, a giant ape will appear and steal the Kangaroo's boxing gloves, leaving the player temporarily defenseless. The gloves are returned after a short time. Fruit and vegetables litter the levels and can be picked up for bonus points. Each level also has a bell hanging from one of its platforms, which can be punched to make fruit and vegetable items appear. The game consists of 4 different stages, once these are completed the game begins again with an increased level of difficulty.

Karate Champ
Karate Champ © 1984 Data East USA. A seminal 1-on-1 fighting game set over the course of a karate tournament, Karate Champ was the first game of its type and would influence every game of the fighting genre that followed. Karate Champ's control system utilised a somewhat awkward dual joystick control system, with simultaneous joystick manipulation required to execute even the simplest of kicks.
Kick
Move a man on a unicycle and catch falling balloons and Pac-Men on your head. Use the Kick button to make the character's legs kick out and knock balloons back up for another try. Balloons stack up eight high and then the man will pop them. Stack Pac-Men for bonus points.
Kid No Hore Hore Daisakusen
'Kid's Horehore Daisakusen' is an action game that was released from Nichibutsu in 1987. Kid, who has been drawn into the space-time labyrinth from the 23 century, fights to escape from a large track of the enemy in order to return to the present day. Players defeat enemies with dropping in holes with using items, to escape from the times, such as primitive times and the Edo era and contemporary.
Krull
The left joystick controls the movement of the player character, Colwyn. He can be moved in any one of eight directions. The right joystick controls the movement of the player's weapon, the glaive. It can be thrown in any one of eight directions. Four glaives can be in flight at one time and will return to Colwyn with a boomerang-type action. The one and two player select buttons are also located on the panel. Krull consists of five subgames: The Mountain Game. The Swamp Game. The Fortress Game. The Hexagon Game. The Beast Game. The player must accomplish a task in each of the five games with eight levels of difficulty in each. All eight levels can be reached in one task based on the time spent performing that task (amount of time spent on that subgame). The total number of lethal characters on the screen at one time increases as the levels increase. FROM THE SKY WILL COME THE BLACK FORTRESS. FROM THE FORTRESS WILL COME THE SLAYERS, TO DEVOUR THE PLANET OF KRULL. THEN SHALL A GIRL OF ANCIENT NAME BECOME QUEEN, AND THE KING SHE CHOOSES SHALL RULE THE PLANET. The planet Krull is threatened by the Beast. His army of Slayers has brought terror to the land. Colwyn must stop this terror and save the land and its people. On the day Colwyn is to wed the Princess Lyssa, the Slayers, army of the Beast, kidnap her to become the Beast's bride. Colwyn must reach the Black Fortress and reclaim his Princess. He who marries the Princess shall be king. The Beast must not be allowed to rule the planet. A prophet acquaints Colwyn with the magical properties of the glaive, a five-bladed sword, which Colwyn must acquire. To accomplish this task, he must climb the mountain and collect the five individual blades of the glaive in order to assemble the weapon. The blade is picked up by touching Colwyn to the blade. Boulders are fatal and must be avoided. The weapon joystick is not utilized in this subgame. The player is awarded 1,000 points for each blade picked up. Points are also awarded for placing Colwyn in a dangerous position in front of one or more boulders. During his travels to discover the Black Fortress, Colwyn comes upon an army of eight men that he befriends and recruits to help him in his quest to destroy the Beast so that Krull can be safe from his evil. With no intentions of losing his newly acquired bride without bloodshed, the Beast orders an army of Slayers to stop Colwyn and his friends. Forging through the quicksand-riddled swamps, Slayers materialize from the soil and Colwyn prepares for battle. In the second subgame, Colwyn must save as many friends as possible while killing all of the Slayers. The friends are saved by touching them and the Slayers are destroyed by the glaive. The Slayers themselves and their spears must be avoided. The game begins with eight friends. The number of friends saved is the number of friends carried over into future subgames. The friends can eliminate the Slayers with hand-to-hand combat but can also be destroyed themselves. Receiving three blows either by hand-to-hand or by the Slayers spear is fatal to the friends. The subgame ends when there are no longer any friends to save and all of the Slayers have been eliminated. Avoid quicksand, as it slows Colwyn's attack. Each friend saved awards 1,000 points (maximum 8,000 points) and 100 points for each Slayer the player eliminates. After days of travel, Colwyn and his men have found the Black Fortress in the Iron Desert where many dangers await them. While attempting to lead his men through the dangerous narrow passageways that lead to the Fortress, Slayers materialize once again in a second attempt to stop Colwyn's struggle. In this third subgame, Colwyn must pick up all of his friends and deposit them safely into the hexagon while again combating the Slayers. The total number of friends in this subgame is equal to the total number of friends saved in Subgame 2. This subgame concludes when all of the friends have been delivered to the hexagon. The player is awarded 1,000 points for each friend delivered to the hexagon, 100 points for each Slayer he destroys and 100 points for each Slayer remaining when the last friend is delivered to the hexagon. Victorious in battle, Colwyn must now attempt to release his friends from the hexagon. Unlike entry, exiting the hexagon is a struggle deservant of its own merit. Once again Colwyn must call upon the power of the glaive. Release of his friends is accomplished by throwing the glaive at the front wall while it is black only. Any glaive striking the wall while it is not black will stick in the wall until the wall becomes black. The Slayers, of course, attempt to stop Colwyn's efforts. In his own attempt for survival, Colwyn must fight them off and avoid their spears. The subgame ends when the last black wall is broken through and the friends have escaped. The player is awarded 100 points for each Slayer he puts an end to, 100 points for each Slayer remaining when the friends are set free and 1,000 points for the first black wall destroyed, 2,000 points for the second, 3,000 points for the third and 4,000 points for the fourth. Now inside the Black Fortress, Colwyn secedes from his friends in order to rescue the Princess Lyssa. He finds her in a large cave carefully guarded by the Beast. He knows that the only way to reclaim his bride and conserve the planet is to forge into battle with the Beast. In the fifth subgame, the player moves Colwyn towards the Princess in order to reach her. As he progresses, the Beast attempts to stop him by throwing fireballs at him. The fireballs must be avoided or destroyed by the glaive. If not destroyed, the fireballs will ricochet off of the walls. Destroying a fireball awards the player 100 points multiplied by the number of fireballs in flight. The Beast is momentarily stunned when hit with a glaive and awards the player 100 points. The Beast cannot be destroyed and the player must avoid touching him. When Colwyn reaches the Princess, his friends, following the pandemonium of the battle, appear and chase the Beast off, awarding 1000 points per friend. The total number of friends in this subgame is equal to the total number of friends saved in Subgame 2.

Lady Bug
In Lady Bug you guide a lady bug through a Pac-Man style maze, eating dots, and avoiding enemy insects. You lose a life if you run into a skull or get eaten by an enemy insect. Collect letters to spell EXTRA for a bonus life (just like in Mr. Do!), and SPECIAL for an extra credit. The maze has rotating doors which are just enough to give the game a slightly different feel than the Pac-Man series.
Led Storm Rally 2011
By 2011, the only way to travel at top speed is on skyways build high above the ground. These become popular with boy-racers and general speed freaks pretty soon, and that's why you're aiming to hurtle across them in this arcade conversion. The road scrolls vertically, with some moderately sharp bends in a manner similar to Spy Hunter You have a jump device to clear the many jumps, or to land onto and flatten the other maniacs who line the road. You must choose which path to follow at OutRun-style forks in the road. The roads contain bonus tags including bonus points, a battering ram to make contact with other cars more effective, and energy boosts to replenish damage. If you leave the road you must replace your car onto it using a directable winch which appears at the appropriate point.
Legendary Wings
The human race was about to achieve the evolution from an ancient civilization to a state of millennium with the help of DARK, a super powerful computer left by spacemen long ago. DARK suddenly began to malfunction. The world was in a panic. The human race was on the brink of extinction. ARES, god of war, gave two young men Wings of Love and Courage and entrusted them with the survival and future of the human race. Time is of the essence. Destroy DARK Take wings, legendary soldiers.
Lethal Crash Race
Lethal Crash Race is, as the title suggests, a racing game. The player chooses one of eight international characters then races one-on-one against the other characters (and the recolor of her/his own). Each race takes place in a different location around the world, and each character has her or his own ending, making the character interaction rather similar to that of Sonic Wings. Lethal Crash Race marks the first appearance of Ellen and Cincia, who later feature in most of the Sonic Wings games.
Mappy
Export version by Bally/Midway for North America. Game developed in Japan by Namco. For more information about the game, please see the original Namco version entry.
Maze Invaders
A cross between a maze game and a shooter. Collect all of the fruit in mazes with moving walls while avoiding various enemies. Some enemies can be destroyed with shots while others are only stunned.
Mister Viking
Become a fearless Viking warrior in search of a missing treasure. Face a fury of enemy obstacles in a barbaric battle for bonus points!
Monster Bash
MONSTER BASH is a fascinating cartoon theme game featuring colorful graphics in three exciting scenes of hunt-and-hide adventure. Light-hearted, suspenseful music and audio sounds add to the fun, and heighten player interest and intrigue. DRACULA'S HOUSE The player-hero of the game is LITTLE RED, a wily, red-headed boy who chases Dracula throughout his five-story haunted house. Up and down staircases and through Warp Doors leading to secret passageways, Little Red zaps defending bats while attempting to light candles in certain rooms. When a candle is lit a Magic Sword is energized with mystical powers. Little Red must touch the flashing Magic Sword to gain SuperZap power... only a SuperZap will defeat the sly Dracula. FRANKENSTEIN'S CASTLE Little Red enters the eerie castle of the hulking Frankenstein. He pursues Frankenstein around his six-story castle while avoiding the fierce Wolfmen. The tricky Wolfmen can be zapped, but be careful, they can duck under the zap and attack Little Red. Fewer candles are now available to be lit. Warp doors to secret passageways can be used only when they flash. Special jump-down zones allow Little Red to jump down several levels at once, eliminating any Wolfmen in the way as he descends, but Frankenstein can only be defeated with a SuperZap. CHAMELEON MAN'S GRAVEYARD The greatest challenge yet... to dispatch the sneaky Chameleon Man and his horde of Spiders. Entering the spooky graveyard, Little Red finds that only one candle is available for lighting which is found in a crypt guarded by giant Spiders. Chameleon Man changes his color to match that of the background and thus becomes invisible. Little Red must pass over one of the Color-Change Spots to change the background color making Chameleon Man visible again. Chameleon Man can do away with Little Red with a flick of his long tongue. Chameleon Man can only be done in with a SuperZap.

Moon Quasar
The space patrol aboard, can you survive the last invasion? you will need cross the entire galaxy and destroy the impending alien menace, should avoid losing one of the three modules of the ship and refuel your tank fuel to complete the mission.
Motos
The object of the game is to bump your enemies - space bugs - off the solar base using Motos, your ship. When you bump all of them off, you move to the next base or round. If Motos is knocked off the base, you lose one life. The game is over when you lose all your lives. You can collect Power parts and Jump parts lying on the solar base by simply having Motos touch them. The collected parts will be displayed in the lower left corner of the screen and you can use them in the next round. Motos can be outfitted with no more than seven power parts; the more power parts added, the more powerful Motos is. However, Motos can only be outfitted with only one jump part per round. With a jump part, Motos can jump over two squares by moving the joystick in the desired direction and pressing the Jump button. One jump on a square cracks the square and a second jump in the same spot makes a hole in the solar base. You can outfit Motos with these parts in the Power Parts or Jump Parts screen displayed at the beginning of each round. Select the number of parts you want by moving left and right with the joystick, and lock them in place by pressing the Jump button. You can use the selected parts for one round only; they will not be available in subsequent rounds. Linger too long on the playing field and Shooting Stars will begin to fall periodically onto the solar base. The Stars are aimed at Motos, and when they miss they crack a square or break a hole in the solar base (like they do to the base behind the Motos logo in the attract mode's title sequence).

Mouser
Mouser (c) 1983 UPL. - TECHNICAL - Game ID : UPL-83001 Main CPU : Z80 (@ 4 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : (2x) AY8910 (@ 2 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Mouser was released in February 1983 by UPL. It
Mr. Do!
Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple. Mr. Do is armed with a 'Powerball' that can be fired down a tunnel, it will then bounce around the tunnels until it either returns to Mr. Do, or comes into contact with, and kills, one of the level's monsters. The Powerball regenerates immediately the first time you use it, but takes longer each time it is used to return to your hands. As each level progresses, the monsters themselves start to dig tunnels of their own in their pursuit of Mr. Do. Monsters can also push the apples. Each screen has a doorway through which the monsters enter the level. Once all of the monsters have appeared, the doorway will turn into a 'prize', (ice cream, biscuits, etc.). If Mr. Do collects the prize, the 'Alphamonster' and his three 'Muncher' henchmen will appear. The Alphamonster may be in the EXTRA box at the top of the screen or be moving around the screen. The Alphamonster and the Munchers cannot be easily crushed under apples because they tend to eat them. They can be killed individually with the Powerball or by killing the Alphamonster itself, at which point any remaining Munchers will turn into apples. After every three levels, there is a brief intermission in which a tune is played and a large, animated Mr. Do appears, together with some of the game's monsters. The time to complete each level and the preferred method (monsters, cherries, Alphamonsters, or Diamond) is shown. The paths in the first level resemble a 'D', after this each level's tunnels resemble a digit, ('2', '3', '4' etc.) up to '0' for level 10. A level can be completed any one of several different ways: either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit).

Mr. Do's Castle
The player controls a clown, named “Mr. Do!”. Mr. Do is in his garden, and wants to collect the cherries there. Monsters roam there, and will not let Mr. Do quietly collect. If a monster touches Mr. Do, it dies, and the player loses a life. At each level a path is dug through the garden, going from the bottom to the top of the screen, passing through the center. Monsters can only take paths that have already been dug. Mr. Do is able to dig new paths, at the cost of slower movement speed.
Mrs. Dynamite
Run around a labyrinth dodging monsters while picking up dynamite to use against your foes.
Ms. Pac-Man
In this, the first proper sequel to Namco's legendary pill eating maze game, players must once again run around a number of mazes, eating all of the pills that are scattered throughout. The ever-present ghosts (Blinky, Pinky, Inky and Sue) return to hamper the player's progress. The infamous 'Power Pills' are also present and correct, with four appearing in each maze. Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. Ms Pac-Man features four different maze layouts, which alternate every two to four rounds:
New Sinbad 7
An ancient shooting game in the maze, which you play with the character of Simbad
Nibbler
A maze game where you control Nibbler the snake to eat food around the maze. With each food you eat, Nibbler gets bigger. Complete each level by eating all the food on the screen. You lose a life if Nibbler hits his own body.
Nitro Ball
Futuristic, fast and furious vertical action game, it's a sort of "Smash T.V." in a pinball environment.
Pac & Pal
Pac-Man has a new friend named Miru, but she tries to steal stuff and take it to the ghost pen. Pac-Man now not only has to collect the stuff lying around the board, but he must also watch Miru to make sure she doesn't take the stuff for her own use.
Pac-Man
Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]".
Pac-Mania
Pac-Mania is a 1- or 2-player game in which the player maneuvers Pac-Man through a world of 3-D mazes. He's back in action... but with a new twist, BOUNCE power! Ready for a new generation of Pac-Man players, he can't wait
Pac-man Plus
The ghosts are the same, if their edible forms are changed. The maze is familiar, if a bit off in color. The prizes in the center are a bit different. Be careful, however: Pac-Man may eat a power pill and find that Blinky, who is right in front of the energizer for him to immediately eat, is still red, and now Pac-Man is dead. Also, you might want to try eating the ghosts after eating the center prize. They'll return to their normal forms shortly after turning visible.
Pengo
Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze.
Phoenix
Phoenix is a classic vertical shoot-em-up in the mould of Taito's "Space Invaders" and Namco's "Galaxian", but takes the concept further with the introduction of progressive stages of play (instead of simply repeating a single playfield over and over with an increasing difficulty level). According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.
Pleiads
Pleiads is a 2-D, space shooter style game. With its many interesting visual and audio effects, this game is sure to challenge the most avid player. Each round of play includes 4 different stages. With the onset of the melodious background tune, the first stage of play begins. Against a backdrop of planets and twinkling stars, the Earth City must be protected from sixteen attacking Martians. These Martian attackers have the ability to transform from flying Martians, to walking Martians, or to UFOs. The walking Martians build barriers across the Earth City. These barriers must be destroyed.
Pooyan
The player takes on the role of a bow-and-arrow welding pig who must protect her piglets from the pack of hungry wolves ballooning up or down the cliff face. The pig is suspended in a winch-controlled cage and must move vertically up and down, shooting the balloons and sending the wolves plummeting to the ground. Any wolves she misses will, having safely reached the ground, climb a ladder to try and bite her. Also, if any of the wolves reach the ground, more piglets will be captured by them. Mother Pig must try to kill as many wolves as possible without letting them reach the ground. On the second level, the wolves use balloons to float upwards to the top of a high cliff. If enough of them reach the cliff, they will push a huge boulder down onto Mother Pig's cage. After this level has been completed, the piglets who have been captured are rescued and the game starts over with increased difficulty. There is also a bonus round where Mother Pig will attempt to eliminate as many wolves on ascending balloons as possible by throwing as few slabs of meat as possible for a maximum bonus score.

Pop Flamer
Players control a mouse with a flamethrower and must pops all the balloons on the level and burn off all the annoying monsters while avoiding being touched by them, also can get the power drink power-up to transform into the 'Super Mouse' and you can score high points by swallowing the nearby monsters in one gulp! Once are pops all the balloons on the level, you advance to the next round.
Q*bert's Qubes
The object of Q?bert's Qubes is to jump around diamond formation of 25 cubes and rotate them so that one or more rows of cubes match the shown target cube (a tic-tac-toe) while avoiding the meltniks, the rat and the purple guys. Jumping on anything green is safe, catching the turtle slows down enemies for a short time and catching the freeze ball freezes enemies for a short time.
Q*bert
Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.
Qix
The objective of Qix is to claim a certain proportion of the playing field as your own. At the start of each level, the playing field is just a large, empty rectangle, containing the Qix - a stick-like entity that performs peculiar, erratic motions within the confines of the rectangle. The player controls a small marker that can move around the edges of the rectangle. To claim an area of the screen, the player must detach from an edge and draw Stix within the rectangle. Stix are simply lines traced out by moving the marker. When the marker traces out a closed shape, the area enclosed by the shape becomes solid and has been claimed. The player may draw either Fast Stix, which appear blue when solid, or Slow Stix, which appear red. Slow Stix take longer to draw, but are worth twice as many points. Once the player has claimed an area, the marker can safely move along the border of that claimed area. To complete a level, the player must claim 75% or more of the rectangle's area.
Rally Bike / Dash Yarou
Rally Bike - known in Japan as Dash Yarou ("Dash Rascal"), is a 1988 racing arcade game developed by Toaplan and published by Taito. Rally Bike is a bird's eye viewed motorcycle road racing game, where the player controls a motorcycle and must cross the finish line before an established number of competitor bikes. Fuel is a major obstacle, as running out of it results in game over. Any accident will cause great reduction of fuel, and stopping to refuel will cause competitor bikes to take advantage. Competitors never run out of fuel. Game includes 6 stages, each placed in an American city (from San Francisco to New York) and 2 bonus stages. Difficulty increases progressively and new obstacles like cars, trucks, rivers and ramps come as stages advance.
Ring King
Ring King is a boxing game in which the action in the ring is viewed in a 3D top-down view and a full range of moves is provided, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard. Each punch...
Roc'n Rope
Roc'n Rope is an incredibly difficult yet playable platform game featuring four different levels. The player takes on the role of a an archaeologist whose mission is to return the missing tail feathers to the golden Phoenix. The archaeologist is armed with a harpoon gun and uses it to fire a rope into a platform above, in order to climb up the rope and progress up the level. This is vaguely similar to the superb 'telescopic arm' feature that appeared in Capcom's superb "Bionic Commando". All levels are patrolled by enemies in the form of dinosaurs and cavemen and all are deadly to the touch. Some cavemen will pull on the harpoon rope while the archaeologist is climbing it. This will result in the player falling from the rope and losing a life. The archaeologist is armed with a light ray that will kill the enemies. A breakdown of the game's four levels: The first level is possibly the most difficult in the game. Players begin at the bottom left of the screen and must work their way up to the Roc, who is sitting at the upper right of the screen. There are many layers of ledges coming out from the sides of the screen. While the middle of the screen is open to the sky (except for a few floating platforms). To reach the top, players must use the harpoon gun to climb diagonally back and forth until they reach the top (ensuring that the Phoenix feathers have been collected on the way). The second level is set underground. There are a lot of dinosaurs on this screen and far fewer platforms than on the first level. Many of the platforms stretch completely across the screen, so there aren't many pitfalls to be wary of. Once again, players must get the archaeologist to the top of the screen to complete the level. The third level is set outdoors. A 'ferris wheel' style rotating platform sits in the center of the screen, but this can be avoided if players don't wish to use it. The easiest route to the top is on the right-hand side of the level. The fourth and final level is shaped a little like a mountain. The player's main concern here is a large waterfall in the center of the screen. Players must time their harpoon climb just right to avoid being killed by the deadly waters. Once this level is finished, the game starts over with an increased level of difficulty.

SWAT
SWAT is an abstract one or two player shoot-em-up in which the aim is to stop swarms of aliens from building a sectional tunnel from the bottom of the screen to the top. At the top of each level are blue tunnel sections, while at the bottom are purple ones. Aliens start at the bottom of the screen in the purple sections. As they move through a tunnel, they can build new sections in any direction.
Satan's Hollow
Satan's Hollow is a 1- or a 2-player game. When playing this game, the Rocket Launcher is under YOUR control. YOU make it move back and forth across the screen to launch Rockets that will eliminate your attackers. These attackers are displayed in groups, called 'racks', across the top of the screen. The first rack is made up of a small number of attackers. The second rack is made up of a larger number of these attackers. And intermixed with the racks of attackers is a rack with only a single fire-breathing Devil's head. The attackers and the Devil's Head will try to wipe out your Rocket Launcher. If they do, you lose one player. In emergencies, you have a Shield which goes all around your Rocket Launcher for a short period of time. It is activated by pushing the Shield button on the control console. BUT BE CAREFUL!! This consumes a lot of power and will only last a VERY SHORT TIME! Each attacker eliminated will cause a Bridge Section to appear at the lower left corner of the screen EXCEPT: when there is already a Bridge Section there or when you have a Bridge Section in tow under your Rocket Launcher. Pick these Sections up with your Rocket Launcher and move them over to build a Bridge across the gorge at the right side of the screen leading into the land of SATAN. When you complete your Bridge into the land of SATAN, you can cross it and do battle with him. If you win you will be rewarded by increased fire power for your Rocket Launcher. If SATAN defeats you, you lose one player. As your skill level increases, the number of attackers is increased and the speed that the fire-breathing Devil's Head moves is increased also. Bonus Rocket Launchers are awarded to you periodically throughout the game as you reach or pass certain preselected point values. Each attacker has an assigned point value. The object of the game is to HAVE FUN while constantly improving your skills as you play, eliminating as many attackers as possible each time to get the highest score.

Scramble
Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up.

Sinistar
Your intergalactic crystal-mining mission takes you to the antipodes of the known universe. But your parametric DeepSpace scanner faithfully displays the sector of the galaxy you presently occupy (including an area fully three parsecs across, no less)! Keep the galaxy safe for all its sinizens! Fiendish Worker ships from the planet Sporg will attempt to fabricate a Sinistar from the remains of derelict planetoids in your very sector. You must not let them do this for two reasons: 1) These planetoids contain the life-sustaining crystals that your civilization requires for its vital technologies. 2) With the eminently unstable Sinistar in their possession, the Sprogites can lay waste to any civilization in your sector. You alone stand in their way. You must mine the sinisite crystals. Williams has equipped you with the latest heuristic electret cannon technology. All you need to do is aim at a planetoid and shoot. Now collect your motherlode! In fact, only with sinisite can you manufacture sinibombs to eradicate the Sinistar. But you must also rebuff the Workers and disintegrate their even more aggressive comrades-at-arms, the evil skelomorphic Warriors! Intelligent beings everywhere depend on your courage, your dedication, your reserve, your shrewd command of tactical invention! It's up to you, space cadet!

Solar Fox
Solar Fox is a space shooter and a Pac-Man type game all in one. The playing field is square and only has walls on the outside. Each wall has a moving cannon mounted that will fire odd shaped torpedoes at your ship. Scattered around the inside will be a bunch of pellets in various simple patterns. To complete each level you have to drive over, or shoot all of the pellets. If done quickly enough the game will skip a level (going from 1 to 3, etc), and award you point for the level skipped. If you select Novice difficulty at the beginning, the Solar Fox's normal speed will be slow, and pressing the Speed Button will speed it up. If you should select Expert difficulty, its normal speed will be faster, and pressing the Speed Button will slow it down. Every fourth rack is also a bonus rack, and if you die in one, it will not cost you a life. After clearing ten racks, a player becomes a member of the "10-Rack Club" and the game will continue on as normal.
Soldier Girl Amazon
Become the Mighty Fighting Amazon and you will search jungles and deserts on the most dangerous island on earth. Your mission is to recapture the men you desperately need to save the only race of giant womankind
Space Bomber
A cutesy vertical shooter with pigs and octopuses instead of airplanes or jets. The game was produced in Japan only.
Space Invaders '95: The Attack Of Lunar Loonies
A remake of the classic invading aliens shoot'em up game that features interesting enemies and a wide variety of characters to choose from.
Space Raider
An old and challenging space shoot'em up. Destroy the raiders from mysterious outer space!!
Speak & Rescue
A space shooter game. The alien spaceships comes to planet earth, invasion has been established, hurry up help and avoid the human abduction destroying with the defense moon spaceship, all the hordes of aliens.
Star Force
Star Force is a single-player, vertically-scrolling shoot-em-up in which the player pilots a spaceship called the 'Final Star' over series series of islands floating in outer-space space and must destroy waves of enemy spacecraft and ground-based targets. Special symbols appear at regular intervals that can be shot or collected for bonuses and power-ups. The Final Star is only equipped with forward-firing guns but these can be upgraded occasionally by collecting the relevant power-up. This resembles a small space ship and doubles the length of the Final Star, while also increasing its fire-power. The stages in Star Force are designated by letters of the Greek alphabet and each has an end-of-level guardian in the form of a Greek letter that must be defeated to progress to the next level. The guardian moves down the screen and if the player fails to destroy it before it disappears from view, they will have a play a little more of the level in order to reach the guardian again.
Stinger
The game consists of traveling around a space fortress meanwhile shooting aliens and spaceships. An object called 'Bongo' could be used as a defense method. This object will shoot itself to the enemies for a few seconds.
Strikers 1945 II
Continuing where the last game ended, the forces of CANY had been demolished by the previous Strikers' line-up. However, a small group known as the FGR stole the sources and technology responsible for the last events and planned to continue CANYs work by initiating world-warfare with massive mech technology. Once again, the Strikers are called into action.
Strikers 1945 III
Year 1999, fall. The countless super minimum machine group 'nano-machine', which came flying, invaded the principal weapon and military terminals of each country from outer space and began multiplication. This weapon group which is automated with the 'nano-machines' repeated attack with non discrimination and the metropoles of each country were in a devastating state. A fear of the extensive nuclear warfare with the strategy nuclear missile error morphism hit the world!!! Barely the unit of each country which prevents the invasion of the 'nano- machine' is summoned because of the unmanned weapon eradication maneuvers. So, fighting with the weapons of the entire world was not enough. The Strikers start the attack on the enemy center! By the way of the time of half a century, new legend of special force STRIKERS now starts!
Strikers 1945
In 1945, the second world war ended. Soon, there was peace, but an organization of high-ranking military officers from all over the world form a global army known as CANY. Their mission was to conquer the world. CANY activity was found in areas like the Soviet Union, America, Japan, and even Germany. It is revealed that CANY had weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to rid of CANY from the world.
Super Bagman
Prepare yourself to explore the underground tunnels and caverns to uncover and steal the massive bags of cash just laying around in the amazingly fun Super Bagman! Jump down into the tunnels and gather the bags of cash and bring them to the surface to fill your wheelbarrow, before moving on to grab more loot from the tunnels! Avoid the evil baddies who will defeat you on touch, but climb the ladders up and down to grab the booty!
Super Breakout
Super Breakout allows the player(s) to select any one of three different action-packed Super Breakout games by turning the game select knob on the control panel to the desired game. The three available Super Breakout modes are the following: Double Breakout: before serving the ball, the Double Breakout playfield contains 52 orange bricks (4x13) at the top of the screen and 52 green bricks (4x13) immediately below the orange brick wall. Two paddles are displayed at the bottom end of the screen. When the Serve pushbutton is pressed, two balls are served. If the first ball served is missed, it counts as a missed serve and goes against the player's allotted serves per game. Otherwise the second ball is served. If the second ball served is missed after striking the first served ball, the player may continue with the first ball. Cavity Breakout: before serving the ball, the Cavity Breakout playfield contains 44 orange bricks and 52 (4x13) green bricks located immediately below the orange brick wall. At approximately 3 columns in and 2 rows down into the orange brick wall, from both the left and the right side of the wall, two cavities appear. These two cavities occupy the space of 4 bricks (a 2x2 brick area). One paddle is provided in this game, and only one ball is served, unlike in Double Breakout. When enough bricks are removed to release a captive ball from its cavity, the score doubles for each brick removed by any of the two balls in the playfield (as long as the served ball and the freed ball both remain active in the playfield). If the third ball is freed and all three balls are played in the playfield, the score triples. If any one of the balls is missed and lost, the score returns to double points. If the second ball is missed and only one ball remains in the playfield, points are then scored as normal. Progressive Breakout: before serving the ball, the Progressive Breakout playfield contains 4x13 brick walls (one blue and the other green). The blue brick wall, which consists of 52 bricks, is at the top. Then occurs a space equivalent to this wall. In the middle of the screen is a green brick wall consisting of 52 bricks. The brick walls move or 'scroll' toward the paddle at a rate determined by the number of hits on the ball. As the bricks are knocked out and the walls progressively creep up on the player's paddle, new bricks enter the playfield at a progressively faster rate. Four rows of bricks are always separated by four rows of blanks. As the brick walls scroll down, their colors change, indicating a new point score for that brick at that instant of time.

Super Cobra
You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a limited amount of fuel. Throughout the landscapes are fuel tanks; if one of these is shot or bombed, you will be awarded extra fuel. As the levels progress, the enemies become more aggressive, fuel becomes more scarce, and the landscape becomes trickier to navigate.
Super Contra
A year after the battle with the Red Falcon organization, Bill and Lance are sent on another mission. This time, the alien forces have taken over an allied military base somewhere in Africa, possessing most of its troops. Bill and Lance must not only fight against their former comrades-in-arms, but also a new mutated form of the same alien creatures they fought during their previous mission.
Super Mouse
In Super Mouse, you are a mouse collecting a stash of food that happens to be scattered around the house. Opposing you are cats and cobras, which pop up out of nowhere. You're not exactly helpless, though. You have balloon bombs which you can lay and detonate, rocks on top of the house to drop, floors that move across when you step on them and pools of water under bridges which you open by walking over them. All these can kill cats and cobras, if you use them right.
Super Pac-Man
Super Pac-Man is a 1- or 2-player game where you are in control of the legendary Pac-Man. As in the original "Pac-Man" game, the goal is to clear each maze, but this time, instead of dots, the maze consists of prizes which are locked away behind gates. There are two ways to access the prizes. You can eat the keys which open a particular gate, and not always the gate which is closest to that key. Or you can crash through the gate after you eat a Super Pill and become Super Pac-Man. You are not required to eat all of the keys in order to complete the stage.
Super Punch-Out!!
Super Punch-Out!! is an update of the superb boxing game, "Punch-Out!!", featuring five new larger-than-life opponents. The player once again assumes the role of a green-haired boxer who must fight his way up through five boxers to earn the title of 'Champ'. As with the original game, the player's boxer is viewed from behind with his torso rendered with wire-frame graphics (allowing the player's opponent to be easily seen). Punches, dodges and blocks must all be well-timed in order to defeat the opponent. Both the player and the opponent have stamina meters displayed at the top of the screen. These decrease when either boxer takes a punch and boxers will get knocked down if their stamina meter runs out completely. Faster knockdowns will cause the fallen boxer to recover less stamina upon getting up; the same happens if a boxer is knocked down by a knockout punch. Thanks to the refined roster of new and hugely distinctive enemy fighters, Super Punch-Out!! is considered to be an improvement over the first game.

Super Space Invaders '91
Export versionof "Majestic Twelve - The Space Invaders Part IV". The third sequel to Taito's seminal "Space Invaders", Majestic Twelve leaves the classic Invaders game-play intact, but adds a slew of new alien invaders and power-ups to the mix. This, together with the vastly improved graphics that introduce colorful new backdrops - some of which scroll vertically in a similar fashion to the star-field in Namco's "Galaxian" - ensure that Majestic 12 is a worthy sequel to the legendary original. The original game's flying saucer still makes an appearance, but instead of merely awarding bonus points when shot - as in the original game - it now drops a power-up pod for the player to retrieve. Power-ups include shield, faster shots, a laser (activated with the second button) and a giant butterfly, which freezes the invaders for a limited time. One of the game's most memorable features was the 'Cattle Mutilation' bonus screen, in which the player must protect a heard of cattle from a number of fast-moving saucers, intent on stealing the animals. If a cow is snatched; the player must shoot the relevant saucer to free it; being careful not to actually shoot the cow itself. The '91 incarnation also introduced 'bosses' to the series for the first time; giant, screen-filling aliens that required several shots to kill. Another major difference to the previous games in the series is that if an invader reaches the bottom of the screen, the player will simply lose a ship (in the original, the game would end once an alien had landed). Also, the player's ship now comes equipped with a shield that can withstand several hits. The shield's strength is depleted every time it takes a direct hit from one of the invaders, and too many hits will result in the shield disappearing altogether. A direct hit on an un-shielded ship will result in the loss of a player life.

Super Stingray
Super Stingray is a semi-strategic top-down tank action shooter game. Control your tank across the battlefield and destroy all the enemies in the way and defeated the enemy fortress.
Super Zaxxon
Super Zaxxon is a 1- or 2-player video game that presents the player with tremendous challenge and excitement never before experienced. The 3-dimensional-like, isometric graphics are produced by projecting the picture at a slant on the screen, putting the player in remote controlled realism with his player ship.
Super-x
Super-X is a shoot-em-up featuring 7 stages.
T.N.K III
During the final days of World War II, the allied forces sends special forces member Colonel Ralf to penetrate an enemy base and destroy a secret weapon by driving a new prototype tank.
Tac/scan
TAC/SCAN is a one or two-player vector-based shoot-em-up in which players control a formation squadron of seven fighter ships. All seven ships fire at once when the FIRE button is pressed, producing a spectacular missile salvo. The player begins the game with a seven ship formation and a supply of reserve ships (shown above the player score). The object of the game is to accumulate points by destroying enemy ships while avoiding incoming fire. As well as the main squadron, there are a number of reserve ships and an ADD SHIP button. This transfers one of the reserve ships into the squadron formation. The 'add ship' position continuously cycles between the empty squadron positions, allowing players to time the ADD SHIP function to place fighters at their desired location.
Tank Busters
You sit at the controls of an advanced battletank, looking out on the battlefield of the future. Your mission is to seek out and destroy all enemy forces operating on the asteroid you have been assigned to defend. Your own tank is equipped with a defensive shield and two kinds of weapon. Firstly you have a conventional cannon, firing high velocity armour piercing shells. In addition to these, you may fire wire guided anti-tank missiles. When fired, these are controlled by use of the left and right keys.
Tazz-Mania
A cross between "Robotron" and "Berzerk".
Tee'd Off
Let Tee'd Off putt you into the green! Tee'd Off is a terrific new golf game from Tecmo, Incorporated. that utilizes a multi-directional trackball, which gives the player complete control of every shot. Tee'd Off features a 22-hole golf course with many exciting variables that will keep players' interest levels high and insure your return on investment!
Terra Cresta
Terra Cresta is a vertically-scrolling shoot-em-up set over a constantly scrolling landscape of islands and enemy installations. The player is under constant attack from enemy spaceship waves, ground-based guns and turrets, dinosaurs and three different mothercraft ships. The levels are littered with ground-based silos bearing numbers between 2 and 5. These can be shot to release a player ship component, which then attaches to the player's current ship, increasing both its size and firepower. Power-ups available are 2-Wide shot, 3-Rear Shot, 4-Front cannon and 5-Rear shield. Using the 'Formation' button splits the ship parts into a formation for limited time, giving increased fire power. The number of parts acquired determines the formation. For example, if the player has picked up two ship parts then a triangle is formed, with the player's main ship at the rear of the formation, with additional two ship components positioned at the front edge of the triangle. When all four numbered parts have been collected, the player's ship transforms into a flaming Phoenix, and is indestructible for a limited time.

The End
The End © 1980 Konami Industry Company, Limited. In 'The End' you control a ship whose mission is to zap as many bug-ships as possible, before you run out of lives, or the bugs manage to spell out the word END with little chunks of brick. You can move left and right, and the bugs attack from the top of the screen, coming out of a large mothership. But the bugs have another mission besides just blindly attacking you. That other mission is to systematically steal the bricks from your three bases, and use them to spell out the word END up near the top of the screen.
The Lost Castle In Darkmist
The Lost Castle In Darkmist is a vertically scrolling fighting game where the player controls a knight who battles against a variety of magical characters. Collect potions, power-ups and bonus items from the treasure chests left by slain enemies. Defeat the boss enemies to proceed to the next level.
The Speed Rumbler
The Speed Rumbler is a action game where the player races against the clock in an armored car piloted by Super Joe, destroying other cars and saving captives along the way. Super Joe's car is armed with a gun that he can use to shoot down enemy cars, but the enemy cars have a few tricks up their sleeve, so Super Joe should always be on guard. As the player progresses through the game's six stages, Super Joe can be given a boost by saving captives, who then award him with bonus points, increased fire power, or speed-ups. If Super Joe's car is destroyed, he can continue the fight on foot with his rifle. But unfortunately, Super Joe is not as powerful as his car - one hit and he's history. Super Joe has 24 "hours" to destroy Zapper. The game is over when Super Joe runs out of lives or time - or if he successfully completes his mission.
The Tower of Druaga
You control the heroic prince Gilgamesh who must attempt to rescue the maiden Ki from the demon Druaga. You are armed with a sword and shield to attack and defend. Find hidden chests (and special items) when special conditions are met, some of which are required to beat the game. Original story: IN ANOTHER TIME IN ANOTHER WORLD... THE BLUE CRYSTAL ROD KEPT THE KINGDOM IN PEACE BUT THE EVIL DRUAGA HID THE ROD AND THE MAIDEN KI IN A TOWER THE PRINCE GILGAMESH WORE GOLD ARMOR AND ATTACKED MONSTERS TO HELP KI IN THE TOWER OF DRUAGA
Thunder Dragon 2
The game uses variable rate scrolling (the screen scrolls at different speeds or not at all), and is played from a top-down view. Unlike space shooters, Thunder Dragon 2 is played in-atmosphere on a single world with contemporary airplanes. The game contains eight stages, with popcorn enemies and ships with varying degrees of durability throughout. Each stage culminates in a boss fight, preceded by a warning. The player chooses between two different ships, a slow but powerful ship on the player 1 side, and a fast but weak ship on the player 2 side. Scoring is accomplished through enemy destruction, accumulation of medals dropped by enemies, and special bonus awards for completing specific tasks.
Time Pilot '84
Time Pilot '84 is an eight-way scrolling shoot 'em up and is the sequel to 1982's 'Time Pilot'. As with the prequel, the game's stages are set over different periods in time. Players must destroy a set number of enemy ships, after which an end-of-level guardian appears. Once this is destroyed the player's ship warps to the next stage. The player's ship is armed with both a forward-firing gun and an infinite number of homing missiles. Each stage consists of both green and metallic enemies, the green enemies can be destroyed with the standard gun, but both metallic enemies and the end-of-stage guardian can only be killed with homing missiles. As the player's ship gets close to a metallic enemy, a "lock-on" square will appear over it, fired homing missiles will then follow and hit the enemy. Unlike the prequel, which displayed the year in which each level was set, the time periods of 'Time Pilot '84' are indicated by new enemies and different backgrounds.
Time Pilot
Time Pilot is a multi-directionally scrolling shoot-em-up in which the player controls a futuristic jet fighter and takes on the role of pilot trying to rescue fellow pilots who are trapped in different time eras. The game consists of five different stages of play, each of which is set in a different time period.
Toobin'
Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.
Touchdown Fever
Touchdown Fever is an arcade football game from SNK. Go head-to-head against the computer or a human opponent, or team up with another human player vs. the computer. Choose five, ten, or fifteen minute quarters for either league match (single game) or tournament play.
Trick Trap
The princess of Vegetaria named Papaya has been kidnapped by the Devil. Now it's up to the prince to rescue her. The prince is equipped with a gun that shoots bullets, a laser gun, and bombs. These weapons can continually be upgraded to more powerful versions. The prince has to go through five areas of Vegetaria, through the forest, a castle wall, a maze, riding a railway truck, and finally the devil's castle. Each of these areas are filled with and enemies and a boss monster and have to be beaten within the given time limit.
Triple Punch
You're the carpenter and your task is to complete the squares until you've filled the screen. Sound easy? Not when you hear what's trying to stop you. A gorilla, ghost, eraser and burst of fire all wander the paths. The eraser erases uncompleted squares and the gorilla would love to hammer you. But you're not defenceless. With three swift punches you can knock them out, except for the fire which can't be stopped. Each level introduces a larger area to fill so keep moving!
Tutankham
Inside King Tut's tomb are treasures beyond your wildest dreams. They can be yours... if you dare to take them. Supernatural creatures roam the mazes of the tomb guarding the treasures at all costs. Your only defenses against them are your laser gun... and your wits. Blast away, snatch the loot, escape through secret passageway before it's too late! And when you see a key, take that, too. It will unlock the door to the next chamber and the next adventure. Enter King Tut's tomb and see what awaits you... if you dare.
Twin Cobra
Twin Cobra also known as "Kyuukyoku Tiger" in japan.
Up'n Down
Up'n Down is an abstract racing game viewed in a forced third-person perspective. The goal of the game is to collect coloured flags, while avoiding the enemy vehicles and obstacles that litter each course. The flags needed are displayed at the top of the screen and are coloured as follows: Light green, blue, red, olive, dark green, magenta, yellow and black. If the flags are collected quickly enough, bonus points are awarded. Collected flags remain visible on the track but are changed to white in colour.
Van-Van Car
The player must use a 4-directional joystick to take control of a yellow racer car (the "Van-Van Car"), which is on a mission to burst balloons with its front-mounted spike while watching out for the three killer cars.
Vandyke
Vandyke is a 2D arcade top-down weapon based beat'em up, similar to Avengers.The player controls a barbarian-like warrior, and fights against various enemies and monsters (giant scorpions, giant toads etc.) He uses a sword as main weapon, but can find a better weapon (for example: a flail on a long chain).
Victory Road
The story picks up directly at the end of Ikari Warriors. Congratulated by General Kawasaki for saving him, Paul and Vince (also named Ralf and Clark) return to their homeland in a plane chartered by the general. A mysterious storm appears and they are thrown thousands of years into the future (or another dimension!). They are greeted by an alien creature who tells them that the evil Zang Zip (Zangelt) has taken over this world. To help them get home, use their old firearms and new ones to defeat more and more enemies like cyclops green men, stone headed beasts and the evil Zangelt.
Vulgus
Vulgus is pretty simple. You just pilot a spaceship and blast countless enemies. That is what is fun about this game. There is nothing complicated, just pure blasting. You only have two weapons, your blaster, and a limited supply of bombs. This title uses the time honored top-down vertically scrolling format. The background moves eternally forward, but you can move all around the screen, and can make the screen scroll both left and right. Your enemies consist of an assortment of fairly realistic looking spacecraft, some of which have a distinctive 'insectoid' look to them. This game is endless and it doesn't seem to have a level format. You just move forward and shoot. The backgrounds will change from time to time from planetary surfaces to space scenes and eventually they will start repeating once you blast this particularly large alien formation.
Water Ski
In this timed abstract racing game, a single player controls a water-skier who is being pulled along behind a power-boat. The objective is to complete the course in as fast a time as possible to reach the next course, while avoiding rocks, sharks, motor boats, wind surfers and numerous other obstacles. The player can move their skier left or right, and can press buttons to either slow the boat's speed or to jump over obstacles. Small rocks are the most common obstacle and can either be avoided or jumped over. As well as the small rocks that litter each course, there are also occasional large rocks; these cannot be jumped and must be avoided at all costs. Also, players must be watchful of the direction their tow-boat takes them otherwise they risk being dragged into oncoming obstacles or having their tow-rope snapped on one of the large rocks.
Wiping
Wiping, later rereleased as Rug Rats, is Dig Dug-style arcade game that was released by Nichibutsu in 1982; it utilises two Zilog Z80 microprocessors (running up at 3.072 MHz) and a custom sound chip running at the same speed. The player must use a 4-way joystick to take control of a vacuum cleaner (which bears a striking resemblance to Numatic International's then-new "Henry") with a single button to make it spray soapbubbles at germs (of which there are three different types, "Baddons", "Bilbolas" and "Bigimbas"), and roll over them while they're stunned to suck them up - and it can also pass over rugs to make them roll up and squash any germs standing on them, but it can also be a victim of this.
Wrestle War
Lead rookie wrestler Bruce Blade to the top of the wrestling world in this 1989 arcade game by Sega.
Xevious
It's a nightmare, but it's true! Research shows that we are the actual aliens on Earth, and the ruthless Xevions are the original inhabitants. Now the Xevions want Earth back -- minus humans! Their invasion forces are fierce -- the land is crawling with deadly Domogram Rovers; the sky is black with Toroid Patrol Fleets and Zoshi Death Squads. Our puny weapons offer no defense. Earth's only hope is our powerful new Solvalou Fighter Plane. Its pilot will have a single mission: Penetrate the enemy ranks and destroy the Xevious Mother Ship. The mission is dangerous. We can't guarantee success. But at this point, it's do or die! One small problem. We still need a pilot. Any volunteers?
Zaxxon
Zaxxon is an isometric scrolling shoot-em-up in which the player pilots an armed spaceship and must penetrate heavily-fortified enemy bases, destroying enemy ships and installations before reaching the final confrontation with a giant armoured robot.
Zing Zing Zip
A vertically scrolling shooter where you control a plane to shoot larger planes, tanks and trains.
Zzyzzyxx
Perseverance will be overwhelming emotion game players as they move ZZYZZYXX up and down horizontal rows of alternating moving bricks to gather presents which will satisfy his love. Lola -- whose affection is not easily captured. ZZYZZYXX's vulnerability increases (as he collects gifts, as well as points) not only because of Lola's untouchable attitude, but because of obstacles such as rattifers trying to put an end to ZZYZZYXX's quest for Lola's love and affection. Intelligent as the rattifers may be, there are 2 defenses ZZYZZYXX can use to outsmart the destructive creatures. ZZYZZYXX can brick himself within a brick when he sees an approaching rattifer or ZZYZZYXX can move into the space where there is a gold helmet. The gold helmet intensifies ZZYZZYXX's goal to reach Lola by allowing ZZYZZYXX to use the helmet to enclose a rattifer or break through one brick which is obstructing ZZYZZYXX's course towards Lola. As irreproachable as Lola appears. Lola is overjoyed by ZZYZZYXX's success to retrieve enough presents and she whistles resoundingly to let ZZYZZYXX know. After ZZYZZYXX's triumphant deed for love. ZZYZZYXX becomes invincible, enabling him to elude the rattifers by imprisoning them within their spaces. Other dangers testing ZZYZZYXX's skillful maneuvering are falling bombs, rising missiles and cracked bricks, each capable of disintegrating ZZYZZYXX. As an added attraction, when a game player completes each level, there are animated cartoons depicting ZZYZZYXX's passionate desire to impress his love for Lola. Also delightful music throughout the game leaves the players humming and their foot tapping.
